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ABOUT ME

Hi, I’m Georgy Bogdanovskiy!

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I am a 3D animator and generalist specializing in character animation, body mechanics, and rigging. My work also covers digital sculpting, modeling, texturing, and cinematic production in Unreal Engine.I enjoy working with different animation styles and technical challenges — from realistic human and animal movement to exaggerated cartoon action and expressive dialogue performances.My goal is to contribute to game development and animation studios by combining artistic creativity with technical problem-solving, adapting my approach to the specific needs of each project.

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Исходный размер 1920x1080

MY SKILLS

What can I bring to your project?

HARDSKILLS:

— Character and prop animation: loops, action sequences, expressive motion, timing and weight
— Rigging and skinning: IK/FK setups, custom controls, clean deformation and facial rigs
— 3D generalism: modeling, digital sculpting, retopology, UV layout and PBR texturing

SOFTWARE:

Autodesk Maya / Blender / ZBrush / Adobe Substance 3D Painter / Unreal Engine 5 / Adobe Creative Suite

I am a B2B 3D animator interested in working with animation studios, as well as creative production teams looking for flexible animation solutions.

My main focus is character animation and rigging, but I also understand the broader 3D production pipeline. This allows me to approach tasks from both creative and technical perspectives.

Whether a project requires believable movement, expressive character acting, stylized action, or a complete animated character, I aim to find a solution that supports the visual style and production goals.

Исходный размер 2048x1080

01 / HUMAN & ANIMAL BODY MECHANICS

MAKING MOVEMENT BELIEVABLE

CHALLENGE

Create convincing 3D animations of humans and animals, capturing the differences in their anatomy, weight, balance, and movement patterns.

The challenge was to make even simple actions feel natural and expressive while maintaining clear timing, believable physics, and readable silhouettes.

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APPROACH

I explored human and animal body mechanics through a series of animation exercises, studying reference movements and translating them into 3D.

For human animation, I focused on walk cycles, weight distribution, balance, and rhythm. For animals, I explored different movement patterns, including quadruped locomotion and bird flight.

I paid particular attention to timing, coordination, and how individual body parts contribute to the overall movement.

RESULT

A collection of human and animal animation studies demonstrating my understanding of natural body mechanics, timing, balance, and movement principles.

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02 / STYLIZED CHARACTER ANIMATION

TOM & JERRY / The stylization of puppet animation

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CHALLENGE

Create expressive and entertaining cartoon animation that goes beyond realistic physics while maintaining clear movement, readable actions, and strong comedic timing.

The main challenge was to make exaggerated actions feel intentional and visually convincing, even when characters perform physically impossible movements.

Исходный размер 3500x1968

APPROACH

I explored stylized animation through action-driven scenes inspired by classic cartoon storytelling.

In Tom & Jerry, I focused on exaggerated character reactions, dynamic body mechanics, and physical comedy during a chaotic chase sequence.

In my work with puppet animation, I explored stylizing traditional puppet animation to bring it to 3D.

I approached both projects through strong silhouettes, anticipation, exaggeration, and clear cause-and-effect relationships between actions.

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RESULT

A collection of stylized animation sequences demonstrating my ability to work with exaggerated physics, dynamic action, visual storytelling, and comedic timing.

These projects show how I adapt animation principles to different visual styles while keeping character movement expressive and easy to read.

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03 / CHARACTER ACTING & DIALOGUE

WHAT HAPPENED AT THE MOTEL?

CHALLENGE

Create a dialogue-driven animated scene that communicates the personalities, emotions, and conflicting intentions of two characters through body language, facial expressions, and timing.

The challenge was to turn a conversation between an investigator and a clown into an expressive confrontation, making their reactions and performances feel natural and engaging.

Исходный размер 1440x810

APPROACH

I focused on character acting and the emotional contrast between the two personalities.

The investigator attempts to uncover the truth, while the clown tries to conceal it. I used gestures, facial expressions, body language, and timing to emphasize their different intentions and reactions.

My goal was to make every movement support the dialogue and reveal something about the character, rather than simply animate the spoken words.

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